Directed by:
Duncan JonesCinematography:
Simon DugganComposer:
Ramin DjawadiCast:
Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Robert Kazinsky, Daniel Wu Yin-cho, Clancy Brown, Ruth Negga (more)VOD (6)
Plots(1)
Warcraft: The Beginning follows the initial encounters between the humans and orcs as Azeroth stands on the brink of war. When a dark portal is opened that connects the human-inhabited Azeroth with Draenor, home of the orc clans, the peace of both lands is disrupted. The warring orcs, whose world is dying, travel to Azeroth to conquer the kingdom of King Llane Wrynn (Dominic Cooper), who must attempt to make peace with this hostile, destructive force. (Universal Pictures UK)
(more)Reviews (21)
Duncan Jones tries to appeal to fans of all kinds of the source material, as well as those unaffected by Warcraft, but in my case, he only made it halfway, stumbling along the way. When unfamiliar characters appear a few minutes into the film, looking deadly serious and throwing around unfamiliar names, titles, or at least mysterious words like "Gul'dan," I didn't believe I could get into the story. Luckily, the whole mythology is not complicated, and everything starts to fit together, especially when combination with the adventure where something is always happening, and there is never a moment without one of the main characters fighting, enchanting, or at least flying around a battle or spell. The problem is that beyond the initial visual destruction or emotionally well-crafted soundtrack, there is nothing else. The battles, romances, pacts, and wars lack entertainment value, and the entire First Contact takes place without me starting to root for Lothar and his comrades. On the contrary, the only character who truly interested me and for whom I was rooting for dies in a shockingly routine manner. I wouldn't mind a sequel because with such breadth, there will always be something to develop, but here, there was a lack of soul that would have made this newly discovered universe feel close to me. 50%
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Warcraft has high production value with a gorgeous fantasy world and great costumes, visually polished down to the last detail. I didn’t mind the absence of bigger stars, as I consider Ben Foster a great actor in his own right. My issues with the movie lie with my ignorance of the game, the rules of its world and types of spells, as well as with the dramaturgical simplicity of the story – I wasn’t too engaged by the racial conflict, had to divide my attention between too many characters and the deaths of some of them were given too little space with respect to their importance in the story.
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I understand that it's hard to come up with something new when it comes to adapting a PC game, especially when you've got Blizzard's watchful eye on your back, and the thousands of fans who've spent hundreds of hours in WoW. Even so, the filmmakers could still have delivered more than just a recycled dumb fantasy cliché that you’ll immediately discard because you've seen it in plenty of other movies, computer games, or read it in the weaker fantasy titles that bookstores are full of. I was going to write exactly what Cervenak wrote, but he beat me to it, so I'll just repeat it - any 10 minutes of The Hobbit is more fun than 2 hours of Warcraft. I’m not going to mince words, it was boring.
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This is surprisingly good work. It pulls at the gate without hesitation with the vigor of the Horde to engage the imagination of the Alliance at times. In the first case, it offers monumental and clear battles, in the second good personal moments, catchphrases, and even emotional highlights of heroic self-sacrifice. Jones' flick would have deserved another half-hour to introduce that world in a little more detail so that the viewer could get a better look at the inner threads of each side of the feud. However, I understand that the studio wanted a decoy that would score better if the viewer was fooled by the special effects artists and Djawadi's thunderous vibrations so that it could serve us a distinctive trilogy thanks to the earnings. I already consider Mortal Kombat and Silent Hill to be good video game adaptations, but Warcraft will hopefully break the genre floodgates to quality cinema for others.
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I got what I expected. A slightly above average fantasy film that tries to be spectacular and succeeds quite well, but unfortunately falls flat on its face due to the sometimes downright repulsive stylization (I get it, it's very subjective), but mostly due to the unfortunate casting of a good half of the main characters and the attempt to fast forward and untell everything. Because of this, it doesn't make any sense at all at times, the relationships between the characters don't work the way they probably should, and trying to show as many monsters, places, cities, spells and things as possible ruins a potentially interesting story that ends up being much more banal than it could have been. Fans will probably be thrilled, but all I got was an ordinary if fairly epic fantasy movie that was alternately quite entertaining and downright grating at times. On the other hand, I accept that it's the first film and they managed to deal the cards in such a way that the sequel could be quite interesting and I'll happily go see it in a few years. I definitely don't need to see First Clash again though.
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Essentially, you could say that it’s a rather adequately made absolute fantasy movie with everything that goes with it. So no Tolkien-like more history than fantasy or something in the style of The Game of Thrones, where it’s only after the end of the first season that you realize that this isn’t exactly a movie from the middle ages, but that it contains traces of fantasy as well. With this movie, that is clear already with the first digital orc character that appears in the first scene. At that point I realized that there was no other way, as the entire world of Warcraft is based mainly on nations such as elves, orcs, goblins, dwarves or the undead and humans are rather an ancillary nation. Or they do have their place in all this, but it is comparable to that of the other races. So, it took me about half the movie to get used to this film world. It was incredibly colorful, and the digital effect guys did a lot of work as well and looking for a part of the real world in this movie would be as hard as looking for a beer in a crate of Bud Light. But the second half of the movie got me up from my chair and despite initially thinking that I might not watch the movie to the end, the final war scene actually satisfied me, more or less. This doesn’t mean I would need to see the sequel, but on the other hand, I must agree that Blizzard managed to keep an eye of everything. I guess fans of “WoW” or “DotA” will probably die of bliss.
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It's like an intro to a computer game that I thought for a long time I'd like to play. But when it's over, my motivation is gone. It's a bit like a movie for people who have forgotten what a movie should be like. The storyline is provisional and the attempt to send it through several "deep" dialogues is absolutely amateurish. The characters are sympathetic but 2D. The world ends behind the scenes. I would love to see a full-blooded fantasy that awakens the imagination, but Warcraft rather exhorts to passivity with its "from action to action and in the meantime, don’t ask anything" model. It’s too bad. Duncan Jones is partly responsible for a new wave of clever sci-fi films, but his first fantasy will only amaze China. There, too, the imagination is limited and the audience can get drunk on cucumber dressing.
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A hodgepodge, which is not even bad enough to be ridiculously amusing in its unwanted stupidity (albeit flashy visuals or magic neon run style with bloody menacing glances, fingers ominously tapping and you can hear whispering something like "blablagrgrplopplopouch" are dangerously close to it) and at the same time it is not good enough to stand without any objections as a quality genre and not just as a video game B-rate movie pretending to be A-rate. Basically, when panoramas are being shown, the characters shut up and fight in a way that "someone randomly dies", it works well. In other words, yes, it works especially if it's essentially a variation on animations, as we know them directly from Blizzard. Despite how seriously it is taken, it also works in orc scenes, in which this is exactly what the movie Warcraft as a whole was supposed to be. But from the Alliance's point of view, everything is pure hell. In addition, in every second scene, it's more than obvious that the footage has been shortened a lot (some allegedly by up to forty minutes), but paradoxically it is not to the detriment. What is obvious is that the footage was shortened mainly due to removal of piffle. I mean what is like a torture when watching film adaptation of Warcraft. Even so, there is still more piffle than would be appropriate. Overall, it has vast potential, interesting story lines, decent battle scenes, sympathetic uncompromisingness of the main characters, but it also has C-rate dialogs, awkward actors (the real ones look like without life compared CGI orcs), appalling (however based on the original) stylization and gala show of the most original and ridiculous clichés from the department of "fantasy for losers".
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If someone had told me that Warcraft would hold the top spot in my top ten, I would have laughed at them. I haven't played the game, but I enjoyed every title, city, character or creature all the more, I watched the movie like a deer and devoured every second of it, which is a positive outcome. The visuals are top notch and even though there are only four major action scenes, they have a lot of oomph when accompanied by the amazing music, in short, it's something to watch. Ragnar fits here like a glove, and you watch Vikings you will be delighted. There's also decent dialogue, quite a few death characters, and great production design. Nothing to fault here, certainly the best fantasy film since the LoTR trilogy, and the best cinematic adaptation of a game (we'll see how Assassin Creed turns out). I can't wait to see how this saga grows into hopefully at least seven more installments. Cinema a must, subtitles a must. I left the cinema downright excited after a long time, saying to myself, I want to see this again. Story 7/10, Atmosphere 9/10, Gore 1/10, Visuals 10/10, Action 10/10, Suspense 8/10, Humor 6/10. Entertainment 10/10. 100%.
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So once again, I threw my preconceptions aside and almost completely volunteered to go to the cinema to see Warcraft. I had no idea what orcs were beforehand, and I found their teeth and general appearance quite laughable. Honestly, in the first few minutes, as fans of the game began to excitedly whisper their first impressions amongst each other, I mentally cursed myself for being there. But fine, it'll get better. I'll at least try getting into the normal people who act in it. Yeah, that Lothar guy's pretty cute. The queen's not completely off base, either. Aside from the teeth, Garona's actually pretty cool, too. Screw the teeth, she's great. And Durotan is the best orc in the world. Oh, my God, I like orcs! Is it over yet? Why?! It was just so much better than I expected, and I really want a second one. 4 stars.
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I'd hardly have anything to fault about it, except for the weird king character, whom I found rather bland and unhelpful given that he was a king and his decisions (however they were at the end of the film) had a big impact. I liked the story, basically I found most of the characters likeable, or at least I didn't develop any aversion to them. I liked Orc Durotan the most, of course, as did many others. But it just didn't have that something that makes you fall in love with it, that makes you leave the theater excited. Yes, it was a fine spectacle and I wasn't bored, but for all the magic the characters had in the film, it didn't quite have real magic. A very strong 3 stars and I'm curious to see the sequel.
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I don't like movies with the IQ of a rocking horse, and therefore I should mercilessly tear Warcraft apart. The creators endowed it with a plethora of digital effects and action, but it has the intelligence level of a toddler, no, even an infant. It is a film with an A-budget but B-quality innards. A fleeting look at the film characters immediately reveals that it is not a "serious" fantasy with an attempt at philosophical depth, but rather infantile entertainment where it is advisable not to pay attention to stupid dialogues, crazy costumes, and fight choreography. However, I am forgiving toward the film because it is so silly in a pleasantly non-offensive way. I consider it my kind of guilty pleasure, and I'll give it a weak three stars. But I am happy to avoid any potential sequels, namely a second, third, and so on. Overall impression: 50%.
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Unexpectedly good. Although Warcraft has some flaws, it got to me even despite my initial mistrust. An extra hour would have helped this movie no end. As it was, everything was a bit too heavy-handed and there are a lot of twists with very little room, but even so everything works almost excellently. In visual terms this is top-class, even though I have a big problem with human bones (I think the stylized armor doesn’t fit, even though it’s similarity to the game is admirable). The orcs are great, perfect expressions, you believe their every feeling. I especially enjoyed scenes with the orcs. Steeped in fantasy atmosphere, thank you Duncan Jones, for that. The action isn’t very polished, but even so, pretty fine and even though there is a lot of talking, it works. I’m very content, and I didn’t expect to say this, but I am really looking forward to the next part.
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Ecstasy for the fans, a borefest for the everyone else. They completely abandoned trying to appeal to a wider audience base, and so, after a very brief prologue (because they had to), they go straight to the point and things basically don’t stop until the end. Therefore, when they start fighting with this one and that one does this other thing, the viewer not familiar with the game is lost. It's an impressive array of images, a well-chosen cast (Patton, Foster, Fimmel), and it's decently paced, but it doesn't allow anyone other than an absolute lover of the game to have emotions and form a more personal attachment to the film, or to like it.
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The special effects took my breath away in such a way that in the first minutes I just stared in fascination at all those one hundred percent realistic digital Orcs, only to gradually begin to perceive them as completely full-fledged (or even better) flesh-and-blood actors. I didn't expect that. And fortunately, there were even more unexpected things in Warcraft, such as a few twists and turns through which the story set out. The battles were good, they had the proper energy, and every now and then someone died who I was counting on at least for the finale, if not for the next film. It's just a shame that the music wasn't a little better and that other races couldn't be used more. But maybe next time... Maybe.
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I was unable to watch it in one go. I felt a similar emptiness and tired genre self-reflection the other day with Kingdom of Heaven, where the result was also completely inadequate to the ambitions that go well beyond the limits of a simple summer blockbuster. Warcraft is a film by a fan for the fans, briskly paced and revelling in the unspecified laws of its fantastical world and its order, but it says absolutely nothing to viewers unfamiliar with the subject matter – except perhaps this, that The Lord of the Rings is irrefutably unparalleled as a cutting-edge product of fantasy entertainment in the cinematic field, and that video-game adaptations in particular, with their truncated schemes and more than a little blurred causality, are the very last subject matter sources that stand a chance against it. More than an adaptation of a book, the film feels like a pointlessly sprinting two-hour trailer for the game, with no standout characters, surprising twists, or established storyline or continuity. The only positive aspect is, naturally, the visuals, the quality of which is especially evident in the breathtaking authenticity of the majestic Orcs, and here and there a hilarious musical motif that keeps the audience awake in the extra-sleepy realms. Unfortunately, the first dud for the previously infallible Duncan Jones.
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Fans of the original game are obliged to watch the film, but for others this is a polished and shiny mix of The Chronicles of Narnia and Eragon, done in bright colors and adorned with the aesthetics of fantasy films from the 80's, with a somewhat limited narrative and emotional narrative value. Interestingly, the film puts both warring camps - the humans and digital orcs - on the same level, so the viewer can de facto choose who to cheer for, the same as when choosing who to play in the game. Many abbreviated situations and motifs, and for example the total ignoring of other races in the empire, are probably the result of a significant shortening. The story is very ordinary and uninteresting and the conclusion is not a conclusion, but rather a bold step towards other works. However, this commercial product aimed at fans of the game and created more or less as part of its advertising campaign is quite a fun and visually appealing spectacle, even for a viewer who has never played Warcraft, which is mainly thanks to the director and digital technologies.
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When I was younger, I used to play "Warcraft III" for quite a long time, both campaigns and actual games. I really enjoyed it, though, and was very curious to see how they would tackle it on the big screen. I have to say that the final product is definitely not some bland fantasy quickie that would have vanished right out of your head after the credits rolled. I liked the visuals, which some users have condemned as too artificial – I was particularly impressed by the buildings, which were quite faithful to the source material, as well as the wizards' spells. As for the story, I was on the edge of my seat until the end to see who would survive this audiovisual orgy, so I give it a thumbs up on that front. All in all, a really solid fantasy blockbuster and a nostalgic throwback to my younger years at the same time, and one that I wouldn't be averse to a sequel to.
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It's easy to forget, but the world of the source material (just like the Warhammer Universe, for example) is an exploitation of Anglo-Saxon fantasy that takes its classic attributes to the extreme, from the warmly decorated armor of the forces of good, to the length and shape of the elven ears, to the grotesque disproportions of the forces of evil. In a similar reading, it's possible to see the film adaptation as something so bizarre (I nearly peed myself laughing – several times – during the opening sequence with the pregnant orc) that even a decade ago no one would have thought that, in principle, anyone could actually get away with making a feature-length live-action adaptation of the games' legendary blizzard cinematic sequences despite any comic relief. Warcraft, after all, can be seen rather easily as an exploitation of the colorful blockbusters filmed entirely in front of a green screen. Indeed, the process of throwing live actors into a completely surreal environment where they are forced to interact with a bunch of pingpongers and dancers with pockmarked faces is taken to the point of absurdity here, and it's terrible fun. Ironically, then, the chivalrous charge with flintlocks is what movie fantasy is sorely lacking – balls, ideas, and the joy of being entertained. I stomped my feet contentedly and was happy. This despite the fact that I'd tried the games and didn't care for them. Bonus subjective point for Travis Fimmel's acting, which reminded me terribly of waking up after a wild bash in a completely unfamiliar place among unfamiliar people and trying vehemently to pretend I fit in so as not to arouse suspicion before I can find the door.
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As I've been playing WOW for 8 years now, I was excited to see this. At the same time, I was seriously apprehensive. I've never played the original Warcraft, but I'm at least roughly familiar with it and the film certainly didn't disappoint. As a player, I was pleased that I could easily recognize the locations without the need for text on screen. As a viewer, I was pleased that it was possible to immerse myself in the story even without any prior knowledge of the game. Thankfully, unlike in The Lord of the Rings and The Hobbit, the declarations of love, both straight and gay, were kept to the minimum, so there was no need to add entirely new characters to the story. The plot could simply race forward, which it did. I think it’s an excellent fantasy film, which not only didn’t disappoint me but made me look forward to the sequel (if there is one). On the other hand, what I didn’t like too much were the deviations from the game. If it continues along these lines, it will probably become a completely different story that will have very little in common with what the players know.
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