Directed by:
Scott WaughCinematography:
Shane HurlbutComposer:
Nathan FurstCast:
Aaron Paul, Imogen Poots, Dominic Cooper, Rami Malek, Kid Cudi, Ramon Rodriguez, Dakota Johnson, Michael Keaton, Harrison Gilbertson, Nick Chinlund, Han Soto (more)VOD (6)
Plots(1)
Framed for manslaughter by his wealthy ex-partner Dino (Dominic Cooper), mechanic Tobey Marshall (Aaron Paul) is unjustly sent to prison for two years. Upon his release, he sets out to gain revenge by rejoining the underground racing scene. Dino, who has been informed of Tobey's plans, uses his wealth and influence to do whatever he can to stop him in his tracks. (Entertainment One)
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Reviews (11)
This film is a treat for the fans of the game, or at least for people who have ever played it, the rest will struggle and complain about how unrealistic and illogical it is. The gaming feeling is manifest in every other scene, and the original shots during car crashes and the fantastic "FPS" view from the car are a clear indication that the people behind this film know what they're doing and are teasing us. The screenplay is perhaps nonsense in terms of plot, emotions, and character motivation, but something had to be there, right? Aaron Paul is good and fits well into tough guy roles. The best car scenes in the history of cinema.
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Instead of an exciting racing film, an everyday road movie arrived in movie theaters with the most common and predictable story of revenge and the most ordinary romantic plot. The chases and racing scenes do have energy, but everything else is hopelessly uninteresting. The characters lack charisma, the film lacks insight, tension and humor, and the creators' quest for realism is a clear step back after the last two parts of The Fast and the Furious series. Desperately dull and uncool.
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I have to say that this movie features great cars and some quite interesting racing with some pleasant locations, but that is about it, hence the two stars. The narrative is told in a strange way and it was not original - just some clichéd rivalry issue between two drivers and a quest for revenge for the ruined life of a friend. Unlike in The Fast and the Furious, I did not get on with the main male protagonist or his crew (the main female protagonist was not very sexy, either), so I was almost wishing for the cops to catch them already. I do not know if it was the stupid Czech dubbing or if the dialogues are this crazy in the original; however, the lines of those guys and the way they were communicating with each other left me with only the question “WTF?” and it was almost impossible to bear. Somehow I do not believe that guys in their twenties talk like I did when I was thirteen. If there were going to be another NFS, I would have liked a better story, a more charismatic main protagonist, a prettier girl, and edgy, relevant, and believable lines, not just a random load of supposedly funny lines meant to sound edgy to kids aged thirteen to fifteen. 3/10.
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By gamers, for gamers. Or, more precisely, by people who present themselves as gamers (because doing so is favourable with respect to marketing), for viewers who consider those people to be gamers (young men from poorer backgrounds without higher education, dreaming that they will pick up beautiful women thanks to their driving skills). Waugh’s film is possibly one of the most thorough video-game adaptations and thus, more than other game adaptations, lays bare the limits of trying to be maximally accommodating toward fans of the source material. The plot is of marginal importance and serves primarily as an unobtrusive (though necessary) basis for the action. However, the mediocre dialogue, overacting, infantile humour and formulaic situations are significantly more irritating on the big screen than in the cut-scenes of the game (though their purpose remains the same – providing the possibility to give one’s eyes and ears a rest). The slavish adoption of certain formalistic techniques from video games (extreme slow-motion eye-candy crashes) necessarily come across as clichéd, since game designers like to go to the movies for inspiration. By faithfully imitating bad imitations of films – instead of drawing more from, for example, the quoted Bullitt or other 1970s action movies (knowledge of which the director can only boast about) – Need For Speed becomes a copy of a copy that doesn’t have any specific character of its own. However, I don’t think it’s a bad film, since it fulfils its mission (escapist automotive entertainment) more satisfactorily than, for example, the most recent, poorly focused instalment of Fast & Furious. In the context of macho action melodramas that, according to the logic of the genre, must contain unrealistic feats that are not conditioned by emotion or reason and red-lined moments of action, there really isn’t much for which to reproach Need for Speed. For me, it was a pleasant way to relax my mind, which I appreciated for not requiring any greater mental effort than playing one of the games in the series. 60%
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If you've ever played the game "Need for Speed" or even just watched it, like I have, you might get a pleasant déjà vu feeling during the races because it's quite a ride. Plus, you're not on a track, and eventually, you even get out into nature. Yeah, it's got a typical plot, but the ride itself can be really enjoyable.
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Gallery (112)
Photo © DreamWorks Pictures / Melinda Sue Gordon
![Need for Speed - Photos](http://image.pmgstatic.com/cache/resized/w663/files/images/film/photos/158/325/158325418_bf4c59.jpg)
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